Role:
Level design, concept, prop and texture placement, pathing, combat encounters, event scripting, pacing, gameplay scripting, Ai scripting, effects, animation, art direction and game doc creation.
Platform:
Windows PC
Engine:
Unity 3D
Language:
C#, JavaScript
Duration:
3 days
Team Size:
1
Overview:
The first game world in Demon Defense is split up into 4 playable sections or levels; a park, mansion, gas station and a small group of homes. Early on in play testing we learned that if we wanted to keep the open world feel of our game we needed each level to feel similar to the others but be unique. This way the players would be able to quickly identify where in the world they were and what resources they would find there.
Level Design & Building:
Level Map:
Level Design & Building:
- Create level concept and theme.
- Design and build new terrain geometry, create and apply textures, decals etc.
- Re-use game models and textures for decoration, cover, etc.
- Light the level using baked and dynamic lighting.
- Create and design landmarks to help guide and orient players.
Level Map:
Combat:
- Place cover in interesting ways to provide multiple combat zones.
- Place AI paths.
- Balance combat encounters into waves to to help the players feel they are close to being over run but also able to keep the upper hand.
- Enemy spawn points.
- Cover objects placement.
Combat flow description:
The enemies in the neighborhood level come from three very distant extremes who's paths eventually converge into a medium sized gauntlet that opens to a small combat zone where the APD is located. This level relies heavily on team communication and effective turret placement. There are two primary combat zones with several choke points followed by two more combat zones then a final three chokes points that lead into the combat zone with the APD (Anti Portal Device).
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Photos:
Other levels:
Other Levels: Gas Station Mansion









