Follow Leaf the game on Facebook.
Role:
Game/Level design, concept, prop and texture placement, pathing, combat encounters, event scripting, pacing, effects.
Mobile iOS
Unity 3D
Language:
C#
Duration:
2 months
(Work in progress)
Team Size:
3
Overview:
The story of "Seeders" is one of survival and respect for the dead. The main character of the game is a young Dyrad known as Leaf. Leaf is a Seeder among the Dyrads who lives with many others among the tops of the trees in the forest. Dyrads are peculiar creatures who have the magical ability to control winds. They look like 6 inch tall humans but as they age they develop bark on their skin, tree limbs and leaves. When they are ready to pass on they curl up and assume the shape of a small seed which once planted in the soil will grow into the giant trees the Seeders dwell in. Each tree is known by name to the Dyrads for this reason and is protected with the utmost respect.The basic mission of the Seeders is to bury their dead by parachuting from the tall tree tops to the ground in a forest fraught with perils and many creatures who covet Seeders as food as well as the bodies of those you are burying. To join the elite ranks of the Seeders among the Dyrads you must prove your worth and determination by accomplishing a series of challenges presented. Once you've finished training your adventure begins.
Two basic mechanics
1-Using swiping techniques which create wind currents that guide the parachuting Seeder through the environment as well as direct his projectiles to desired targets.
2-Using swipe and release techniques to fire your weapon at enemies and to initiate contraptions that will further your progress
Project Design Goals:
- Create a never before seen iOS game.
- Design a simple movement mechanic that can be used in multiple different ways.
- Create a new take on the auto-runner game that also uses puzzles.
- Build a game with great re-play ability.
Development Build: playable demo
(click icon)

Gameplay Instructions: This is a web build of an iOS game so use your mouse as you would swim your finger on an iPad. BECAUSE LEAF IS BUILT FOR iOS THE MOUSE CLICK SOME TIMES DOESN'T REGISTER THE FIRST TIME YOU START THE GAME OR LEVEL. ONCE THE CLICK WORKS YOU SHOULDN'T HAVE ANY OTHER PROBLEMS.
Proof of concept block out:
Initial movement test level and basic physics based puzzle that also uses our wind mechanic.
After we built a basic wind control mechanic we blocked out a more complicated level to help refine the character controls with the wind.
Now that we have a semi refined control mechanic and have decided on a art style we have begun to use the level sprites to begin the basic level block in so that we can begin play testing and make iterations.
To speed up the level design process and the visual style of Seeders we are using a 2D terrain editor. This allows me to quickly and easily make changes to the level while play testing to get the balance and pacing exactly the way we want it.
Once we have the level designed the way we want myself and our artist take a screen shot of the finished layout and make a paint over. This is were the pretty comes into play, at this point the level is finished all the game play and fun is figured out and this pass is all about the art and story of the level.
Demon Defense






























